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Macarthur: The Road To Bataan, Dec 1941 - Jan 1942 box art
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Macarthur: The Road To Bataan, Dec 1941 - Jan 1942

Macarthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The J...

Players

2

Time

?-?

Age

12+

Weight

2.25

Rating

5.90

Overview

What ABG knows about this game

Macarthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. Published in The Wargamer Magazine issue 44. ___________________ "MacArthur: The Road to Bataan Dec 1941 - Jan 1942", second edition, was published in Paper Wars #90 (Summer 2018 magazine & game issue), by Compass Games. Information from the Compass / Paper Wars #90 website (https://www.compassgames.com/paperwars/issue-90-magazine-game.html) : Paper Wars Issue 90: "MacArthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. This game originally appeared in Wargamer #44 and is designed by Jack Greene." Product Information: Complexity: 1-10 (high): 5 Solitaire Suitability: 1-10 (high): 6 Time Scale: 3 Days per Game Turn Map Scale: 11 km per hex Unit Scale: Division and some Regiments Players: 2 Playtime: 12 hours

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