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Luz box art
Rich game profile

Luz

User summary ??? (luz) is a trick taking game where players cannot see the cards they have. In this game, you must hold your cards so that their face values can be seen to other players only. The colors (suits) of cards are painted on both sides, therefore suits are known to all...

Players

3-4

Time

30-45

Age

10+

Weight

2

Rating

7.27

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

luz has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Luz has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

User summary ??? (luz) is a trick taking game where players cannot see the cards they have. In this game, you must hold your cards so that their face values can be seen to other players only. The colors (suits) of cards are painted on both sides, therefore suits are known to all players, and one of the other players sorts your cards by color first, then number in ascending order. But because not all cards are dealt to the players, you cannot have complete information of your cards. With such limited information, you bid for how many tricks you will win, and try to win that many tricks or to foil the contract another player made. Publisher's summary ?????????????????????????????????????????????????????????????????????? ??????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????????????? ????????????????????????????????????????????????????????????? ????????????????????????????????????????????? ??????????????????????????????????????????????????????

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
?? ?? (Taiki Shinzawa)

Artists

2
?????? (Misaho Sugawara) Satoshi Takahata (?? ?)

Publishers

1
Korokorodou

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