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Luxantis box art
Rich game profile

Luxantis

Shadow creatures are setting off to capture Luxantis Castle. They can be stopped only with the help of enchanted objects from the magic light forest labyrinth. In Die Legenden der Irrlichter, the players need to light up the labyrinth and must remember well the arrangement of the...

Players

2-4

Time

20-30

Age

6+

Weight

1.25

Rating

6.09

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Luxantis offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds further content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The scalability is good, allowing for enjoyable experiences with different numbers of players. While the game may not be the easiest to learn, it offers a satisfying balance between depth and accessibility. Overall, Luxantis has a strong replayability score of 7.82.

Luck profile

Luxantis has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Shadow creatures are setting off to capture Luxantis Castle. They can be stopped only with the help of enchanted objects from the magic light forest labyrinth. In Die Legenden der Irrlichter, the players need to light up the labyrinth and must remember well the arrangement of the lights, since only the spaces that light up blue are safe. Cooperatively, the players reach an agreement in a plan to search for the objects and try to avoid the risky red ghost lights. Each round of the game can take an unexpected turn due to the interactive LED game board and unpredictable die roll. Players need to collect the magic objects in order to vanquish the shadow creatures.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Kai Haferkamp

Artists

1
Stephanie Böhm

Publishers

1
HABA

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