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Lunch Money box art

Lunch Money

Players

2-4

Time

?-?

Age

13+

Weight

1.51

Rating

5.63

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Lunch Money has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience with each playthrough.

Luck profile

Lunch Money has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a significant role in the overall luck dependence.

Overview

This card game simulates children (a little girl is featured on all cards) running around the playground beating up each other and stealing their lunch money. Once you get past the strange theme, there's a fun little game where players beat each other senseless with cards like 'Poke in the Eye', 'Uppercut', and 'Humiliation.' Not for the weak willed, this game is mean. The last player still standing wins. Re-implemented by: Beer Money Integrates with: Beer Money

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