Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Lowdown is a traditional card game in the Golf family. The object of the game is to have the lowest score. Players are dealt a 3x3 grid of face down cards. Players take turns drawing a card from the deck or discard pile to replace the cards in their grid. Each card has a number v...
Players
2-6
Time
30-60
Age
7+
Weight
1.2
Rating
5.80
Should this hit the table?
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Lowdown offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The expansions available also add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Lowdown has a strong replayability score of 8.0.
Lowdown has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Lowdown is a traditional card game in the Golf family. The object of the game is to have the lowest score. Players are dealt a 3x3 grid of face down cards. Players take turns drawing a card from the deck or discard pile to replace the cards in their grid. Each card has a number value, the higher the value the worse the card. Action cards such as Peek, Steal, and Swap allow players to rearrange their grid and take cards from other players. The hand ends once one player's cards are all face up. Then players add up the total value of their cards. Multiple hands are played, and once one player reaches 50 points, the player with the fewest points wins the game.
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