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The Long Road box art
Rich game profile

The Long Road

In the old west of The Long Road, players have the difficult task of leading large herds of beef through prairies and highlands to the livestock markets. In the course of the journey, players try to guide the long caravan according to the most favorable route. Once they finally g...

Players

2-4

Time

30-45

Age

8+

Weight

2

Rating

6.94

Should this hit the table?

Quick read before the metadata.

The Long Road has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Long Road has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

The Long Road has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

The Long Road has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In the old west of The Long Road, players have the difficult task of leading large herds of beef through prairies and highlands to the livestock markets. In the course of the journey, players try to guide the long caravan according to the most favorable route. Once they finally get to the destination, they split the proceeds from the sale. This division, however, doesn't happen fairly, but according to the rules of the far west: The best armed (or the smartest) takes most of the booty. A player's turn takes place as follows: You MAY change your caravan cards. You MUST play one caravan card on a destination. You MAY play a character card if you didn't before on this destination. You MAY apply the effect of the caravan card. You MAY buy one weapon. You MAY assign weapons to one character. You MUST draw cards to refill your hand of three caravan cards. When a destination is full, the sale takes place and the players get proceeds from the caravan cards based on the effects and values of the characters they've played, a value that could be increased by weapons. Then character cards are split as well. The game continues until the fourth sale triggers the end. At that point, the richest player wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Marco Canetta Stefania Niccolini

Artists

1
Kerri Aitken

Publishers

1
uplay.it edizioni

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