Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
LIXO? Garbage? All societies are trying to implement better garbage management and trying to ensure the garbage is re-used. The most basic example of this is the domestic Garbage system: to separate plastics into the yellow container, paper / carton to the blue one, glass to the...
Players
2-6
Time
?-?
Age
6+
Weight
1.33
Rating
6.03
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
lixo has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience for players.
The final luck score for Lixo is 5.67, indicating a moderate influence of luck. The game has a low randomness impact, with random elements playing a minimal role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, which increases the strategic mitigation rating. However, the game still has a balanced mix of luck and strategy, with luck playing a significant role in the overall luck dependence rating. Overall, Lixo offers a good balance between luck and strategy, making it suitable for players who enjoy a mix of both elements.
Overview
LIXO? Garbage? All societies are trying to implement better garbage management and trying to ensure the garbage is re-used. The most basic example of this is the domestic Garbage system: to separate plastics into the yellow container, paper / carton to the blue one, glass to the green one, batteries to the red one, and organic and others to the grey one (note: in some countries, this can be different) This is a cardgame about the domestic garbage and the respective colours. There are 2 kinds of cards: CONTAINER cards and GARBAGE cards, each in the possible 5 colours referred above. Players will have in their hand GARBAGE cards, in whatever colours (some have 2 different colours). GARBAGE cards worth negative points, so players will try to recycle them, that is, to get rid of them. As to the CONTAINER cards, these worth positive points (from 1 to 5, in each colour), and are placed in the center of the table. These are drawn one at a time. For each CONTAINER card, players can bet any number of cards of the correspondent colour from their hand. Whenever all players pass, the highest bet wins that CONTAINER card (place it next to him, worthing points) and discards the GARBAGE cards that he has bet, meaning those were recycled. All the other bets loose, meaning the GARBAGE cards will be placed next to each loosing player, and these worth -1 point per card at the end of the game. This is a betting and bluffing cardgame, for 2 to 6 players, 20 min. It is highly amusing and, as any game where bluff is important, it requires some strategic skills.
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