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Light Division box art
Rich game profile

Light Division

The near future. After years of simmering, the Middle East has exploded into conflict. Tian closes the Strait of Hormuz. choking off the West's vital oil supply. In 1980 Carter couldn't invade Iran and rescue the hostages because the Walker spy ring enabled the Soviets to mass on...

Players

1-2

Time

?-?

Age

12+

Weight

3.67

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Light Division has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Light Division has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. The overall luck dependence is balanced, with a mix of luck and strategy determining the game outcome.

Overview

What ABG knows about this game

The near future. After years of simmering, the Middle East has exploded into conflict. Tian closes the Strait of Hormuz. choking off the West's vital oil supply. In 1980 Carter couldn't invade Iran and rescue the hostages because the Walker spy ring enabled the Soviets to mass on the border waiting to invoke an old treaty promising mutual support. Carter's Christmas Scpise never happened. President Bush is not an hampered, and immediately sends in the 29th Light Division to take the Strait, hold it, and wait for reinforcements. • Can the Light Division stop the Iranian Revolutionary Guard? • Will Gorbachev's Red Army invoke the mutual support treaty and come to the aid of their 'friends"? • And, finally, will the 82nd Airborne get to the Strait in time? Light Division is an advanced game, for two players, depicting a hypothetical conflict in the near future. CONTENTS: 1 32 page rule book 1 full color map 400 die cut counters 1 ten sided die 1 plastic tray Players: 2 Playing Time: 3-6 hours (from the back of the box) Operational game of modern combat in Middle-East Gulf area, with the U.S. Rapid Deployment Force attempting to secure the Strait of Hormuz following its closure by Iran. The scale is one day per turn and one mile per hex. Units are battalions and some Iranian regiments. There are five scenarios, including a 'come-as-you-are" U.S. incursion, a more carefully prepared operation, and two levels of Soviet intervention. (from BGG user)

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Editions

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Credits

People and publishers

Designers

2
Joseph M. Balkoski Austin Bay

Artists

3
Leslie Friedland Larry Hoffman Stella Rhodes

Publishers

1
3W (World Wide Wargames)

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