Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2-4
Time
?-?
Age
10+
Weight
1.79
Rating
6.07
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
liebe & intrige has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between ease of learning and depth. Overall, liebe & intrige has a strong replayability score of 7.85.
The final luck score for Liebe & Intrige is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Each player represents a family trying to marry their three daughters. The daughters have three characteristics: Reputation, beauty, and education, all of which may increase and decrease in value during the course of the game. There are 14 gentlemen in the game, each of them demanding a minimum value in each characteristic. A daughter gets married immediately when she has collected three cards of the same gentleman, and meets the gentleman's standards in each of the three characteristics. The game ends when a family marries all of their daughters. Points are scored from husbands, action cards, and also from majorities in each characteristic. The game board depicts different parts of a town, each of them with a different number of available gentlemen cards. A player's turn consists of: 1. Moving to a different region of the town. 2. Doing a region-specific action, or trying to scheme against another daughter in the same region. 3. Drawing an action card. Region-specific actions usually mean choosing a gentleman card from those available, but sometimes also cause changes in a daughter's characteristics. Scheming against another daughter means trying to steal a gentleman card from them, by rolling a die. Action cards can be played anytime during a player's turn, and sometimes also as a reaction to cards played by other players.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.