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Les 7 Blasons box art

Les 7 Blasons

Players

2-7

Time

?-?

Age

12+

Weight

1.75

Rating

5.99

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Les 7 Blasons has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Les 7 Blasons has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced role. Overall, Les 7 Blasons offers a good mix of luck and strategy.

Overview

This is a game of tactics and counter-attacks during which you will seize any opportunity to take tricks and get blazons other than yours. Each player plays for his/her own self but alliances may be useful and are sometimes more than welcome. But beware of traitors! The goal of the game is to score as many points as possible by taking tricks and collecting blazons other than yours. You will score points for the tricks you get and the blazons placed in front of you, but remember that the only blazons from which you can get points should be face up and different from your own blazon!!! Game contents: 56 playing cards: 8 per blazon, each representing a character (mischievous, peasant, fiddler, magistrate, friar, intendant, middle-class woman and middle-class man); some characters have special powers. Card values range from 0 to 7; 7 “blazon cards” used for player identification and scoring points; 28 “blazon tokens” (4 tokens per blazon); 1 booklet including game rules; 11 additional cards, for game variants: 4 “middle-class” cards (lower, average, upper, higher), and 7 other “friar” playing cards (with special powers).

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Credits

Designers

1
Michel Pinon

Artists

1
Olivier Pauwels

Publishers

1
ASYNCRON games

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