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Leonardo box art
Rich game profile

Leonardo

Vinci, late 15th century: Someday Leonardo will become the great inventor and painter that we know so well today, but right now he is a young, exuberant, and inventive boy. He is always inventing the most incredible creations just by observing the world around him. In Leonardo, p...

Players

2-4

Time

?-?

Age

8+

Weight

1.33

Rating

5.96

Should this hit the table?

Quick read before the metadata.

Leonardo has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Leonardo has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Leonardo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Leonardo has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Vinci, late 15th century: Someday Leonardo will become the great inventor and painter that we know so well today, but right now he is a young, exuberant, and inventive boy. He is always inventing the most incredible creations just by observing the world around him. In Leonardo, players must collect inventions, gathering the right materials (i.e., cards) for each one. Each invention has a point value based on how complex it is and based on the required materials. Before starting the game, place six collection cards and three invention cards on the matching spaces on the game board. Place the three stand-up character pawns on the correct positions around the invention cards. All players share these characters and can use any of them that they want each turn. On a turn, each player simultaneously reveals one of three character cards and one of three movement cards. The first player moves his chosen character clockwise around the circle the number of spaces shown on his movement card, then: If no cards are on the space, his turn ends; If a collection card is on the space, he places it face up in front of him; If an invention card is there and he has all of the required materials, he can take that card and the matching invention pawn; or If a painting card is there, he plays it immediately, gaining that card's special effect (take an extra turn, steal a player's material card, etc.) The remaining players take their turns in clockwise order in the same manner, then the player to the left of the first player becomes the first player for the next turn. If no invention or collection cards are available to fill spaces on the board, the game ends immediately. Players score points equal to the value of their inventions, plus 1 point for each material card they still have. The player with the highest score wins!

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Credits

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Designers

1
Charles Chevallier

Artists

1
Giorgio De Michele

Publishers

2
Blackrock Games Ghenos Games

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