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League Of Hackers box art

League Of Hackers

Players

2-4

Time

?-?

Age

12+

Weight

3

Rating

6.32

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

League of Hackers has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

League of Hackers has a high replayability score due to its strong variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the easiness to learn score is moderate, allowing players to delve into the depth of the game. Overall, League of Hackers provides a fresh and engaging experience with high replayability.

Luck profile

League of Hackers has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Story Intro: The League of Hackers settles all major cyberspace conflicts in specially prepared Wargame Arenas. Hackers representing different networks would be gathered and sealed off from the rest of the internet, and try to hack into each other’s machines. Players are leading a team of such hackers, balancing the various needs of Attack, Defense, Install and Mitigation to score well in the arena. Will you focus your limited time & efforts on hacking the other teams? Or will you try to mount an impregnable firewall? Don’t forget to keep your servers online & healthy to generate the most points out of them! Gameplay Overview: The game consists of 3 rounds, and each player can take up to 5 actions each round. Players have a set of action tiles to simultaneous choose & resolve actions in the following order: 1. Install - Pay cards to buy Servers Cards to generate VP when the round ends. 2. Defense - Play Defense Cards to fend attacks and gain card effects. 3. Attack - Play Attack Cards to hack other player's servers and score VP immediately. 4. Mitigation - Pay cards to repair damage dealt your servers. At the end of the round, players score VP depending on the health of their servers. Then they remove all damage tokens from their servers, discard their hand and draw 8 new cards for the next round. Player with most VP at the end of the game wins.

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Credits

Designers

1
Desnet Amane

Artists

2
HylaTheWet Aoi Takashiro

Publishers

1
Moaideas Game Design

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