Table feel
Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.
Published by International Team (1984) and then by Schmidt (1989). Each player stands for the boss of a well-known gang of the past-war time. His main purpose is to become the undisputed gang-leader of the parisian thieves. To achieve this goal, he need Thunes, many Thunes, which...
Players
4-6
Time
?-?
Age
12+
Weight
1.5
Rating
6.35
Should this hit the table?
Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth with high interaction frequency, but low emphasis on cooperation.
Le Gang des Traction-Avant has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
The final luck score for Le Gang des Traction-Avant is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Published by International Team (1984) and then by Schmidt (1989). Each player stands for the boss of a well-known gang of the past-war time. His main purpose is to become the undisputed gang-leader of the parisian thieves. To achieve this goal, he need Thunes, many Thunes, which he will earn in setting up robberies with his gangsters. Arrangements, short-lived alliances and betrayals will be his everyday portion, and trying to survive in this merciless jungle will be his main goal. Each game turn is divided in 5 successive independant phases which are: 1. Determinating the First Player. 2. Arrangements: the diplomatic phase. 3. Mouvements and street fightings. 4. Bank robberies and base attacks. 5. New cards. The winner is the first player to acquire, both, 20 millions Thunes, and, a minimum of 2 millions Thunes more then the second ranked player. Winner of the 1984 Concours International de Créateurs de Jeux de Société.
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