Table feel
Larceny has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
Larceny is a heist-themed party game for 3+ players. Gather your crew, pick the Score and plan your heist! Each round one player is the Chief, everyone else is the Crew. The Chief draws a Score from the deck. This card is what the Crew is stealing during the heist. The Chief then...
Players
3-10
Time
?-?
Age
12+
Weight
1.2
Rating
6.00
Should this hit the table?
Larceny has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Larceny has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.
Larceny has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Larceny has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Larceny is a heist-themed party game for 3+ players. Gather your crew, pick the Score and plan your heist! Each round one player is the Chief, everyone else is the Crew. The Chief draws a Score from the deck. This card is what the Crew is stealing during the heist. The Chief then draws two Catches, which are problems that crop up during the heist. The Crew now has to play Fix cards from their hand to try to over come the Catches. Once everyone has played a Fix on each Catch, the Chief decides which Fix is the best, and points are awarded. Next round someone else is the Chief, and play continues. Larceny has numerous variant gameplay modes. Most notable are the versus Troubleshooters mode, the cooperative Heist mode, the strategic planning Black Bag mode, and the narrative Best Laid Plan mode.
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