ABG All Board Games
L'arbre box art
Rich game profile

L'arbre

'Every spring, it's time for the magical tree to be reborn. As one of the tree's spirit guardians, you are trying to grow the tree based on your preferences, but you aren't the only sylvan spirit out there and everyone seeks to promote their own charming fruit. Will you be clever...

Players

2-4

Time

?-?

Age

10+

Weight

1

Rating

6.10

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation.

Replay value

The game l'arbre has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value, although they could be improved. The player interaction score is average, and the game is moderately easy to learn.

Luck profile

L'arbre has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

'Every spring, it's time for the magical tree to be reborn. As one of the tree's spirit guardians, you are trying to grow the tree based on your preferences, but you aren't the only sylvan spirit out there and everyone seeks to promote their own charming fruit. Will you be clever enough to place all your items before your competitors do? Enter this magical place and return the tree to the splendor it deserves. Each turn in L'Arbre, a player either draws cards from the deck or places their tiles on the tree by playing cards from their hand. Each tile represents a tree element (branches, leaves, buds or fruits) with distinct rules for placement. The first player to have exhaust their tiles wins.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Simon Havard

Artists

1
Emilien François

Publishers

2
2Geeks ASYNCRON games

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.