Table feel
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
Each player play the role of an agent like Jean, Bulle or WXT. You need to play well your gadgets and purple cards to thwart the machiavellian plan of Castor. The first player to win 2 medal tokens will be the best agent and win the game. This is a pretty clever trick taking game...
Players
2-5
Time
15-30
Age
7+
Weight
1
Rating
5.94
Should this hit the table?
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.
l'agent jean!: le jeu has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game adapts well to different player counts. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.
The final luck score for L'Agent Jean!: Le Jeu is 5.33, indicating a moderate influence of luck. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, but luck still plays a significant role in determining the game's outcome.
Overview
Each player play the role of an agent like Jean, Bulle or WXT. You need to play well your gadgets and purple cards to thwart the machiavellian plan of Castor. The first player to win 2 medal tokens will be the best agent and win the game. This is a pretty clever trick taking game. On a player turn, the person who win the tricks will keep the cards on their character sheet and receive the machiavellian card which is worth points (between 1 and 6). After playing 12 hands, the winner of the round is the player with more points. Components: 60 action cards 20 machiavellian plan cards 5 power cards 5 caracter sheets 6 medal tokens 1 rules
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