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Kursk: History's Greatest Tank Battle, July 1943 box art
Rich game profile

Kursk: History's Greatest Tank Battle, July 1943

Kursk: History's Greatest Tank Battle, July 1943 is an Operational level board-wargame of the largest tank battle the world has ever known. The finest German armies advanced upon the numerically superior and well-entrenched Red Army, and their might was shattered. Because the war...

Players

2

Time

?-?

Age

12+

Weight

3.65

Rating

6.51

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in this game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in this game.

Replay value

The game offers a high level of variability with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements. It provides deep strategic possibilities and allows players to improve their strategy over time. The game scales well with different numbers of players and offers a consistent and engaging experience. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility. Overall, Kursk: History's Greatest Tank Battle, July 1943 has a strong replayability score of 7.77.

Luck profile

The final luck score for Kursk: History's Greatest Tank Battle, July 1943 is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Kursk: History's Greatest Tank Battle, July 1943 is an Operational level board-wargame of the largest tank battle the world has ever known. The finest German armies advanced upon the numerically superior and well-entrenched Red Army, and their might was shattered. Because the war between Nazi Germany and the Soviet Union is the most important event in recent history, this study of its most crucial battle provides invaluable insight to both the historians and the wargamers, From the dreaded Tiger I, Panther, Elephant to the SS Divisions & Red Army Guards to Khukov & Von Manstein. it is all present at the Battle of Kursk (Kypckar) !! Kursk: The greatest tank battle the world has ever witnessed, is recreated with a highly detailed wargame-system that incorporates all the vital elements of the battle - from movement and attack modes to anti-tank units and artillery barrages, from air support to Soviet partisans and German Kampfgruppen. Three scenarios capture all the battlefield action. Components : Map: 22" x 34" single sheet Counters: 600 pieces Rulebook: 25 pages Charts: German Deployment Display & Soviet Deployment Display Stats : Average Playing Time: 4-9 hours Ages: 12 to Adult Number of Players: Two Players Complexity: from Moderate to High Suitability for Solitaire Play: Moderate The Six Angles edition features: - 1 22"x34" map + 1 small (DIN A4) map - 960 counters with new units, but mainly the same units shown at different step reduction (the former edition used markers to show step reduction - Several thick playing aids - 64 Pages magazine, including rules, Designer's notes, Player's notes, After Action Report by Masahiro Yamazaki and historical notes. The rules are essentially the same but are clarified and corrected. There are some new (optional) rules (2 pages) as well an introduction scenario using the mini-map (5 Game-Turns long).

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Editions

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Rules, aids, translations

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Credits

People and publishers

Designers

1
Eric Goldberg

Artists

2
Redmond A. Simonsen Masahiro Yamazaki

Publishers

2
Six Angles SPI (Simulations Publications, Inc.)

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