Table feel
Moderate level of direct and strategic confrontation with high interaction frequency and limited emphasis on cooperation.
Kumppani is a 400-card game of abductive reasoning,intuition, and logic. The game begins by one pair drawing a card and following the instructions successfully to keep the card. The first pair to collect 5 cards wins the game. The cards focus on interaction and teamwork and playe...
Players
4-12
Time
35-80
Age
17+
Weight
2
Rating
5.99
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency and limited emphasis on cooperation.
The game kumppani has a high replayability score, offering a great degree of variability, strategic depth, and scalability. The presence of expansions adds to the replay value, and the player interaction score ensures an engaging experience. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth.
Kumppani has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Kumppani is a 400-card game of abductive reasoning,intuition, and logic. The game begins by one pair drawing a card and following the instructions successfully to keep the card. The first pair to collect 5 cards wins the game. The cards focus on interaction and teamwork and players can win certain cards by matching answers, regardless of whether they are both factually correct. The content is wide-ranging, and players could be: deciding if hang gliding or scuba diving is more dangerous, naming hangover symptoms, guessing who believes in aliens, or deciding if wolves are monogamous. Kumppani also includes: 6 paddles and markers, which players write on; 2 sand timers, 20 and 45 seconds; and 150 blue cards, which every pair can compete to win. These hard-to-win cards are very strategic and can be used to skip challenges or steal opponents’ cards. —description from the publisher
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