Table feel
Moderate level of interaction with a mix of direct confrontation and strategic depth.
The village chief has disappeared. Panic! The tribe needs a new head, but this time, as long as it's done it must be smart (it will change as the other would say) in order to evolve the whole human species (just that)! And this smart head is yours, of course! Except that others t...
Players
2-6
Time
30-40
Age
5+
Weight
1.5
Rating
6.77
Should this hit the table?
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct confrontation and strategic depth.
Krom: Evolution has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Krom: Evolution has a strong replayability score of 7.8.
Krom: Evolution has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The village chief has disappeared. Panic! The tribe needs a new head, but this time, as long as it's done it must be smart (it will change as the other would say) in order to evolve the whole human species (just that)! And this smart head is yours, of course! Except that others think so too, it feels like a fight in the Kroms. The goal in Krom is to collect diverse and varied resources (bone, wood, stone, Krom, life ...) in order to be able to exchange them for Evolutions cards (which represents your smart head), but not any evolutions, we're talking here about inventing the Cine-Magnon or the Stupid-mouth. Each evolution card give you more or less victory point, depending on the level of "ingenuity" of the invention in order to end the game. —description from the publisher
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