Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
From The GameWire's Preview on the Spielemesse in Nürnberg: "Titled 'Moria', this game won author Alessandro Saragosa 2nd place in the 2004 Premio Archimede game design competition. The Venice Connection team edited the game into production-ready form, and it is now being release...
Players
2-5
Time
?-?
Age
8+
Weight
2.11
Rating
6.57
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value.
The final luck score for König Salomons Schatzkammer is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
From The GameWire's Preview on the Spielemesse in Nürnberg: "Titled 'Moria', this game won author Alessandro Saragosa 2nd place in the 2004 Premio Archimede game design competition. The Venice Connection team edited the game into production-ready form, and it is now being released as König Salomons Schatzkammer (King Solomon's Mine)." A description of the game from Spielbox: The game is set in an as-yet undiscovered archaeological dig location in the south of Sudan. Here, a research team stumbles upon unimaginable riches, but also magic objects and curses. The archaeological finds lie next to and above each other within the dig site. Digging cards determine where digging may be carried out - naturally the digging starts at the top and works down. Finds can be exchanged for profit immediately or used as protection against curses. The most successful treasure hunter is the winner.
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