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Kings Progress box art
Rich game profile

Kings Progress

From the producer's website: After the success of City and Guilds, Steve's new game Kings Progress was inevitable. This game is based upon the typical life of a late medieval English court. Many Kings came under the influence of a select inner group of courtiers who used their in...

Players

3-5

Time

?-?

Age

8+

Weight

3

Rating

6.43

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance of direct and strategic confrontation.

Replay value

Kings Progress has a high variability gameboard, good availability of expansions, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a high replayability score of 7.85.

Luck profile

The final luck score for Kings Progress is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

From the producer's website: After the success of City and Guilds, Steve's new game Kings Progress was inevitable. This game is based upon the typical life of a late medieval English court. Many Kings came under the influence of a select inner group of courtiers who used their influence to gain gifts of land, titles, money etc. This game recreates the desperate race to get the best and the most gifts for yourself. The game is played over three rounds; each round the King visits a royal castle or house (The Kings Progress). Your aim is to gain the most prestige for your family by collecting courtier cards, melding them to build your influence and thus gain control of the courtiers, advancing those courtiers to the royal castle and then using the courtiers to select various gifts for yourself. Gifts and courtier control gain victory points at the end of each round. As the game progresses gifts become more valuable. Each courtier also has a character ability which can be used by the player in control to gain extra actions or other advantages.

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Editions

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Steve Kingsbury

Artists

1
Matthias Catrein

Publishers

1
JKLM Games

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