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King's Gold box art
Rich game profile

King's Gold

The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches, he ordered a cut of their loot. Now in King's Gold, it's your turn to be a pirate, and you must try to p...

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

6.27

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

King's Gold offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with good replay value.

Luck profile

King's Gold has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches, he ordered a cut of their loot. Now in King's Gold, it's your turn to be a pirate, and you must try to pillage ships and other pirates along the way. How far will you go to deceive the greedy King and become the richest pirate on the coast and at sea? On a turn, the active player rolls the five dice up to three times. If a die shows crossbones, it's locked until the end of the turn; otherwise, a player can roll or leave dice as he wants. After he stops, he takes or loses gold as follows: 1 coin face + 1 cannon: Take this many coins from the box, then place this many coins in the King's pile. 1 coin face + 1 skull: Steal this many coins from the player of your choice. Coins on all five dice: Take all of the coins from the King's pile. Skulls on all five dice: Take all of the coins from another player. Cannon on all five dice: Take all of the coins from the box, ending the game. 3+ crossbones or any non-scoring combination: Place three coins from your stash in the King's pile. When all sixty coins in the box have been removed, the game ends and whoever has the most coins wins.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Stéphane Maurel

Artists

1
Pierô

Publishers

4
Blue Orange (EU) Blue Orange Games DiceTree Games Mandala Jogos

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