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King Of The Hill: The Dwarf Throne box art
Rich game profile

King Of The Hill: The Dwarf Throne

The king of dwarves has died, and the clans of the kingdom are going to the court to elect the new king. In King Of The Hill: The Dwarf Throne, each player controls the leader of one of the dwarven clans, a leader who wants to become the new king. To achieve that, they need to do...

Players

2-5

Time

30-75

Age

10+

Weight

2

Rating

6.74

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.

Replay value

King of the Hill: The Dwarf Throne has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn, providing a good balance between accessibility and depth.

Luck profile

The final luck score for King of the Hill: The Dwarf Throne is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The king of dwarves has died, and the clans of the kingdom are going to the court to elect the new king. In King Of The Hill: The Dwarf Throne, each player controls the leader of one of the dwarven clans, a leader who wants to become the new king. To achieve that, they need to do what a dwarf does best: brag about their exploits and try to impress the dwarf council, who will elect the new king. They compete against each other to gain glory, runes, and dwarf votes. During the game, the player places their workers in several locations, acquires resources, and impresses the council members. (Each council member will request some resources points.) In every location is a bet, with cards with values from 1 to 6, to know who is the best. At the end of the mourning days, the leader of the clan with more votes will become the new king of the hill.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Adrià Càmara Oriol Tutusaus

Artists

1
Brian Deakin

Publishers

1
Orca Jocs

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