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Killer Angels box art
Rich game profile

Killer Angels

Lee's offensive in the north, June to August, 1863. Named after Michael Shaara's Pulitzer Prize Civil War Novel "The Killer Angels." 22" x 34" color map, 5 miles to a hex. 900 die cut counters representing all of the units and commanders in the field. (Back of box incorrectly sta...

Players

2

Time

?-?

Age

12+

Weight

4.56

Rating

5.80

Should this hit the table?

Quick read before the metadata.

The game Killer Angels has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Killer Angels has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Killer Angels has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. It allows players to improve their strategy over time and offers a consistent and engaging experience regardless of group size. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

The final luck score for Killer Angels is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Lee's offensive in the north, June to August, 1863. Named after Michael Shaara's Pulitzer Prize Civil War Novel "The Killer Angels." 22" x 34" color map, 5 miles to a hex. 900 die cut counters representing all of the units and commanders in the field. (Back of box incorrectly states 800.) Basic Rules, Advanced Rules and Campaign Rules. 3 to 8 hours playing time. Complexity: High Solitaire Suitability: Low Killer Angels is a detailed simulation of Lee's campaign in Pennsylvania in 1863. Seven scenarios deal with sections of the campaign which led to Gettysburg and the subsequent Confederate retreat to Virginia. Killer Angel's system concentrates on the problems of command control and leadership in the Union and Confederate armies, and on the political constraints within which the commanders of the Confederate Army of Northern Virginia and the Union Army of the Potomac were forced to operate.

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