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Key Market (second Edition) box art

Key Market (second Edition)

Players

2-4

Time

?-?

Age

12+

Weight

3.27

Rating

7.44

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a significant aspect of the game.

Replay value

Key Market (Second Edition) has a high replayability score due to its strong variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

The final luck score for Key Market (Second Edition) is 7, indicating a game that has a balanced mix of luck and strategy. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Originally released in 2010, designer David Brain and developer Richard Breese have now re-visited Key Market, adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience. All of the guilds have been re-evaluated based on ongoing playing experiences and comments, including the Key Worker guild. So you will find previous strategies may no longer be effective or possible. In Key Market, each player controls an extended family of workers. Over the course of two years, players will organize their workers in an attempt to turn their initial scanty resources into a thriving economic system. After an initial set up phase, the game is played over eight seasons. Each season has three distinct phases, during which players may take a variety of actions. The topography, weather, and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition, resources and luxuries may be bought and sold in the market, or gold and favors sought and acquired. Other workers may be sponsored to join the powerful guilds, where they will acquire skills as they gain promotions to become craftsmen or even the guild master. Turn order throughout the game is determined by the player’s position on the season track, which changes at the end of each season. At the end of the game, the player who has acquired the most gold will win the game.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
David Brain

Artists

1
Juliet Breese

Publishers

1
R&D Games

Linked items

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