ABG All Board Games
Keezbord box art

Keezbord

Players

2-8

Time

?-?

Age

6+

Weight

1.4

Rating

5.84

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Keezbord has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and provides room for players to improve their strategies over time.

Luck profile

Keezbord has a moderate level of luck involved in the game. The game outcome is influenced by random elements like dice rolls or card draws, but players also have the ability to mitigate the effects of luck through strategic decisions and planning. While luck plays a significant role, it is balanced with player strategy. Overall, Keezbord offers a balanced mix of luck and strategy.

Overview

This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.) The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards. The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game. If you don’t have a King or Ace in your hand, the very first round, you must put your 5 cards aside and take 5 new ones. Repeat this until you have at least one of those cards. When it’s your turn you play a card in the middle and do what you have to do. To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace. If you can play a card you have to do so, even if it’s bad for you or your partner. If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round. If everyone has put down all of their cards, this round is over and another round can begin. These are the actions: Ace: put a pawn (yours or your partner’s) on your starting space or a pawn 1 place ahead. King: put a pawn (yours or your partner’s) on your (or your partner’s) starting space. Queen: move a pawn (yours or your partner’s) 12 spaces forward. Jack: swap a pawn (yours or your partner’s) with one of the other players’ pawn. Seven: move 1 or 2 pawns (yours or your partner’s) a total of seven spaces forward. Four: a pawn has to move 4 spaces backwards. When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken. With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game. With 4 players you play with 1 deck of cards. With 6 players you play with 1.5 decks of cards. _ Shares many similarities with DOG and Partners.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Publishers

3
(Self-Published) Clown Games King International

Linked items

No linked items imported yet.