ABG All Board Games
The Keeyp box art
Rich game profile Overall rank #19514

The Keeyp

Explore the dungeon each turn. Gather unique items and engage in combat with other players. The first player to get the Key and escape through the Gate wins. (Or the last player standing wins.) There are 12 unique characters called Keeyplings that players can play as. Each Keeypl...

Players

2-6

Time

15-45

Age

7+

Weight

1

Rating

6.80

Overview

What ABG knows about this game

Explore the dungeon each turn. Gather unique items and engage in combat with other players. The first player to get the Key and escape through the Gate wins. (Or the last player standing wins.) There are 12 unique characters called Keeyplings that players can play as. Each Keeypling has an attack, defense, and speed stat paired with a special ability. At the beginning of the game, players get two of these Keeyplings to pick from. There are two main phases in The Keeyp, first the exploring phase and then the combat phase. You can explore a new area by moving your player, up to the number of speed you have, then drawing and laying down a Keeyp Tile. A Keeyp Tile can be a tunnel, crossroads, treasure chest, traps, and more. Players will spend the first half of the game building out the map and finding treasure chests to collect weapons, shields, and items. Once the Key has been found, the combat phases begins. You can attack a player by landing on the same tile as them. Combat is determined by the players ATK stat verses the defending players DEF stat. These stats can be increased by using items. If your Keeypling is defeated, you then use your second Keeypling. If that Keeypling is defeated then you are out of the game. There are two different ways to win in The Keeyp: 1. Safely make your way to the Gate Tile while holding the Key. (You can steal the Key from a player by defeating them in combat.) 2. Defeating everyone in your path, while destroying friendships in the process. Along the way there are traps and random events that damage the player, move the key back to the key tile, send you across the map, and even lose your turn. The dungeon feels like it's constantly changing making it strategic but enjoyably chaotic. -description from designer

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.