Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Kajko i Kokosz: Przygody Wojów is a third game in the series of Kajko and Kokosz adventures. In this game, players try to collect as many treasures as they can while they try to avoid fighting with brigands and other ruffians. At the beginning of the game, the 10 stacks (differed...
Players
2-5
Time
?-?
Age
8+
Weight
1.17
Rating
6.12
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game kajko i kokosz: przygody wojów has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Although it may not be the easiest game to learn, it offers enough depth to keep players engaged.
The final luck score for Kajko i Kokosz: Przygody Wojów is 4.33, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a significant impact on the game outcome, but players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a slightly larger role in determining the outcome compared to luck.
Overview
Kajko i Kokosz: Przygody Wojów is a third game in the series of Kajko and Kokosz adventures. In this game, players try to collect as many treasures as they can while they try to avoid fighting with brigands and other ruffians. At the beginning of the game, the 10 stacks (differed by color and number) of cards (with treasures and brigands) are formed in the middle of the table. Each player receives 2 or 3 characters. On a player's turn, they have to choose one of the following two actions: 1. Take one card from one of the stacks and place it face up in front of them. 2. Send all previously gathered cards to the castle using one of their characters. Players try to gather as many cards as they can, but the more they have, the more risk they have to lose it all. What's more, action 2 can be performed only 2 or 3 times per game (each character can be sent once). The players also try to remember in which stack the bad cards were taken, because every stack contains the same set of cards. The game ends when all of the players have sent all their characters or when nobody has anything more to send and there are no cards to draw. Players now count up their treasure cards. The player with the highest score is the winner. There is also an advanced variant which players can choose to play with: It includes the 10 bonus point card, which is given at the end of the game to the player who gathered the most coins amongst their treasures. Also, when a player draws the appropriate card, they have to give it to another player, and then steal all the coins from that chosen player.
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