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Jutland: Duel Of The Dreadnoughts box art
Rich game profile

Jutland: Duel Of The Dreadnoughts

The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns. To hit a ship with gu...

Players

2-4

Time

?-?

Age

12+

Weight

2.25

Rating

6.47

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Jutland: Duel of the Dreadnoughts has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players can continuously improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Jutland: Duel of the Dreadnoughts has a moderate level of luck. While random elements have minimal impact on the game outcome, players still have substantial ability to mitigate randomness through strategic decisions and planning. The game is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns. To hit a ship with gunfire, a die must be rolled. Then if a 'hit' is scored, a 2nd die roll is made for penetration (actual damage, sinking one ship of the counter's battlegroup) Victory is determined by sinking enemy ships.

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