Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The ?rst two cards determine the gap into which we may play matching numbers. If you are able to play the last card into the gap, you get the trick and thus points. Special cards allow more clever tactics. —description from the publisher (translated) Die ersten beiden Karten best...
Players
2-6
Time
25-45
Age
8+
Weight
1.75
Rating
6.90
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Joomo offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a good replayability score of 8.02.
Joomo has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The ?rst two cards determine the gap into which we may play matching numbers. If you are able to play the last card into the gap, you get the trick and thus points. Special cards allow more clever tactics. —description from the publisher (translated) Die ersten beiden Karten bestimmen die Lücke, in die wir passende Zahlen spielen dürfen. Konntest du die letzte Karte in die Lücke spielen, bekommst du den Stich und damit Punkte. Sonderkarten ermöglichen dir noch mehr clevere Taktiken. —description from the publisher
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Credits
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