Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
extrapolated from the translation: Jolly Roger A card game for 3 – 5 players Ages 8 and up Designed by Franz-Josef Lamminger Manufactured by Fun Connection Pirates have found the fabulous treasure of Captain Flint. However, everyone is fighting to reach into the treasure chest fi...
Players
3-5
Time
?-?
Age
8+
Weight
1.5
Rating
5.38
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Jolly Roger offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Jolly Roger has a strong replayability score of 7.8.
Jolly Roger has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Overview
extrapolated from the translation: Jolly Roger A card game for 3 – 5 players Ages 8 and up Designed by Franz-Josef Lamminger Manufactured by Fun Connection Pirates have found the fabulous treasure of Captain Flint. However, everyone is fighting to reach into the treasure chest first. The order changes constantly, because everyone wants to be the leader of this small gang. Contents 5 Pirate cards 32 playing cards 10 treasure cards 16 gold cards 4 cards with worthless junk Preparation Each player chooses a Pirate card. With 4 players, the card with the X-symbol is taken out of the game. With 3 players, the card with the Rum Barrel symbol is also removed. Then the Pirate cards are mixed and are uncovered on the table side by side. The 10 treasure cards are also mixed and are put in a face-down stack on the table. The 16 gold and 4 worthless-junk cards are put on the table face down and are thoroughly mixed. They are required for the treasure search later. You may wish to put these cards in a cup or a bag. The 32 playing cards are also mixed and dealt to the players. With 3 players gets each 10, with 4 players each gets 8, and with 5 players each gets 6 cards. Surplus cards are put aside for this round. The game goal Whoever possesses the most gold after 10 treasure searches wins the game.
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