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John Silver box art
Rich game profile

John Silver

Description of the game from Spielbox: John Silver', a card game by Martin Schlegel. John Silver is an "ah, I see" game - you play out a card and wonder who's going to take the trick. And when the trick is taken, it's usually accompanied by "ah, I see". When a row of 4 cards is c...

Players

2-4

Time

?-?

Age

10+

Weight

1.71

Rating

6.04

Should this hit the table?

Quick read before the metadata.

The game John Silver has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game John Silver has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

John Silver has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a decent depth of gameplay. Overall, John Silver has a good replayability score of 7.8.

Luck profile

The final luck score for John Silver is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Description of the game from Spielbox: John Silver', a card game by Martin Schlegel. John Silver is an "ah, I see" game - you play out a card and wonder who's going to take the trick. And when the trick is taken, it's usually accompanied by "ah, I see". When a row of 4 cards is complete the two tricks will be distributed amongst the winners: The highest card "grabs" the second-highest card, and the lowest card "grabs" the second-lowest card. The value of this tricks does not depend on their number but on the coins (good points) or broken treasure maps (negative points) printed onto the playing cards. Additionally there are apples on some cards that offer points to the player sitting to the left from you.

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Editions

Versions and regional releases

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Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Martin Schlegel

Artists

2
Malte Olbertz Birgit Stolte

Publishers

1
eggertspiele

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