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Jedzie Poci?g Z Daleka box art

Jedzie Poci?g Z Daleka

Players

1-4

Time

20-45

Age

6+

Weight

1.5

Rating

6.26

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.

Luck profile

The final luck score for Jedzie PociÄ…g z Daleka is 5.67, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

Build Your own tracks! "Jedzie poci?g z daleka" (or "The Train Travels From Afar") is a tile placement game in which players compete to be the first one to get their trains to the most valuable stations, while also scoring for long, looping routes. Each player has his own gameboard and a set of tiles with tracks. In every round, you draw one tile, place it in your play area and move all trains that are connected to the new track. Be careful not to crash them! You score 1 point for every tile crossed by each train, and looping through tiles multiple times can help your score. Additionally, the farthest stations are the most valuable--until the first trains arrive. Each delivery decreases the value of a station, so you may have to change your plans in the middle of your journey if an opponent reaches your initial destination first!

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Credits

Designers

1
Jeffrey D. Allers

Artists

1
Nikola Kucharska

Publishers

1
Nasza Ksi?garnia