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Janus box art
Rich game profile

Janus

The aim of the game is to remove as many of the tablets lying on the board as possible by means of clever manipulation of the playing figure (column)and thus to win as much as possible of the square made up of four fields. The tablet that is removed is always that which the colum...

Players

2-4

Time

?-?

Age

10+

Weight

2.33

Rating

6.42

Should this hit the table?

Quick read before the metadata.

Janus has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Janus has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Janus has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. Janus scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Janus has a strong replayability score of 7.9.

Luck profile

Janus has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

The aim of the game is to remove as many of the tablets lying on the board as possible by means of clever manipulation of the playing figure (column)and thus to win as much as possible of the square made up of four fields. The tablet that is removed is always that which the column stood on last. The person who removes the last of the four tablets, wins that square and occupies the payment circle with one of his or her coins. The points are added up at the end of the game.

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Commerce mapping

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Credits

People and publishers

Designers

1
Rudi Hoffmann

Artists

1
Claus Fritzmann

Publishers

2
KOSMOS Spear's Games

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