Table feel
Janus has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
The aim of the game is to remove as many of the tablets lying on the board as possible by means of clever manipulation of the playing figure (column)and thus to win as much as possible of the square made up of four fields. The tablet that is removed is always that which the colum...
Players
2-4
Time
?-?
Age
10+
Weight
2.33
Rating
6.42
Should this hit the table?
Janus has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Janus has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Janus has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is moderate. Janus scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Janus has a strong replayability score of 7.9.
Janus has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The aim of the game is to remove as many of the tablets lying on the board as possible by means of clever manipulation of the playing figure (column)and thus to win as much as possible of the square made up of four fields. The tablet that is removed is always that which the column stood on last. The person who removes the last of the four tablets, wins that square and occupies the payment circle with one of his or her coins. The points are added up at the end of the game.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.