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Jackal box art
Rich game profile

Jackal

In Jackal the players take command of pirate bands disembarking on Treasure Island. Each player may move their selected pirate once per round. The players explore the island in search of treasure to load on board their ships, while trying to recapture treasure from each other at...

Players

2-4

Time

?-?

Age

8+

Weight

1.38

Rating

5.69

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Jackal has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience with each playthrough.

Luck profile

The final luck score for Jackal is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In Jackal the players take command of pirate bands disembarking on Treasure Island. Each player may move their selected pirate once per round. The players explore the island in search of treasure to load on board their ships, while trying to recapture treasure from each other at the same time. The object of the game is to load more gold onto your ship than any other player. The Jackal game board consists of squares with elements for an island map: jungles, gold chests, pointers for movement, crocodiles, forts, bullets, and so on. The board is initially set up in a random order, which means every game is its own unique and interesting adventure. Contents: 117 tiles, 4 ship-tiles, 12 pirates, 37 coins, rules

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Editions

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Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
Dmitry Kibkalo

Artists

1
Tatiana Maifat

Publishers

1
Magellan

Linked items

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