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It's 5pm box art
Rich game profile

It's 5pm

In "It's 5pm", the players are salaryworkers commuting to and from work, and they like to relax on their commute: bars, movies, malls, and board game cafes! The game takes place on a city grid that the players expand as the game progresses. Players will spend money on their leisu...

Players

1-4

Time

20-40

Age

14+

Weight

1.5

Rating

6.19

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth.

Luck profile

The final luck score for it's 5pm is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions. The game outcome is influenced by both luck and player strategy.

Overview

What ABG knows about this game

In "It's 5pm", the players are salaryworkers commuting to and from work, and they like to relax on their commute: bars, movies, malls, and board game cafes! The game takes place on a city grid that the players expand as the game progresses. Players will spend money on their leisure time pursuits, and earn more money at work. There is only so much time in the day, and the players will need to determine how long to work each day and how much time can be devoted to other interests. The winner will be the player who has earned the most happiness by Friday!

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Totsuca Chuo

Artists

1
Yota Suzuki

Publishers

1
TACTICAL GAMES

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