Table feel
Ironbottom Sound has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Simultaneous-plotting hex-based naval game based on actions near Guadalcanal during WWII. Ten scenarios are provided, five historical and five balanced "tournament" situation. Scale is 600 yards/hex. Gunfire and torpedo fire are figured in "factors" per turret, with all guns of t...
Players
2-4
Time
?-?
Age
12+
Weight
3.2
Rating
7.48
Should this hit the table?
Ironbottom Sound has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Ironbottom Sound has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Ironbottom Sound has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds further content and gameplay elements. While it may take some time to learn, the game offers a rewarding and fresh experience with each playthrough.
Ironbottom Sound has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by a combination of player decisions and random elements.
Overview
Simultaneous-plotting hex-based naval game based on actions near Guadalcanal during WWII. Ten scenarios are provided, five historical and five balanced "tournament" situation. Scale is 600 yards/hex. Gunfire and torpedo fire are figured in "factors" per turret, with all guns of the same caliber firing on a single target rolling once, using a range-modified ordered-pair of dice against a table, for number of hits. The location of each hit is then determined by another ordered-pair roll against another table. Each ship has a damage sheet showing its gunnery and torpedo layout, and giving number of factors for each turret/mount. It also serves as the damage record sheet for the ship, and specifies armor thickness over protected locations (e.g. belt, primary turrets, secondary turrets, bridge). A ship sinks when its last hull box is marked off. The game is basically set up for two-player ftf, but short rules for PBM, moderated two-player, and moderated multi-player are provided. The second edition, Iron bottom Sound 2 (note post-WWII spelling of title), was published by Moments in History in 1998. Some significant rules changes (torpedo rules in particular) and a different scenario mix. Includes a night convoy battle in the Mediterranean.
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