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Initial D box art
Rich game profile

Initial D

This CCG is based on the popular (in Japan anyway) anime series that is all about street racing. Players construct their decks based around specific automobiles, and then adding "tune ups" cards. Once assembled, each player takes turns trying to play "maneuver cards" to out pace...

Players

2

Time

?-?

Age

8+

Weight

2

Rating

5.63

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing for a balance between accessibility and depth. Overall, Initial D has a strong replayability score of 7.7 out of 10.

Luck profile

The final luck score for Initial D is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

This CCG is based on the popular (in Japan anyway) anime series that is all about street racing. Players construct their decks based around specific automobiles, and then adding "tune ups" cards. Once assembled, each player takes turns trying to play "maneuver cards" to out pace their opponent. Races are held in three "phases": first a curve (where more maneuverable cars will prevail), a straight-away (speed rules here), and finally another curve. In addition to the various maneuver cards, you can play "navigators" (addition passengers in your car) which can improve your chances of crossing the finish line first. This game is fast paced, and very closely tied to the theme of automobile racing.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Dave Williams (II)

Publishers

1
Alderac Entertainment Group

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