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Infinity box art
Rich game profile

Infinity

Another of the classic Euro-style games published in the mid-70's by Gamut of Games. The Second Edition lists Sid Sackson as a creative consultant to Phil Orbanes, author of Cartel and Trumpet. A unique board, showing four arms of a galaxy spiraling out from an infinity center (w...

Players

2-4

Time

?-?

Age

10+

Weight

1.5

Rating

5.92

Should this hit the table?

Quick read before the metadata.

Infinity has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Infinity has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Infinity has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Infinity has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

What ABG knows about this game

Another of the classic Euro-style games published in the mid-70's by Gamut of Games. The Second Edition lists Sid Sackson as a creative consultant to Phil Orbanes, author of Cartel and Trumpet. A unique board, showing four arms of a galaxy spiraling out from an infinity center (which is the end of game mechanism), plus 144 miniature full color tiles for space, life and time. The second edition included a long box and a "simulated leather bound" 1-piece bi-fold game board. Each player collects tiles and builds planets and moons, then a full civilization in miniature full color tiles along his/her arm of the galaxy. Playing more tiles from the hand earns scoring points. Black Holes and Disasters to thwart opponents, and a unique tile-drawing mechanism for building your universe are also featured.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Phil Orbanes Sr.

Artists

4
David Palladini The Design Organization Robert Zingmark Al Zygier

Publishers

1
Gamut of Games

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