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Idus Martii box art

Idus Martii

Players

5-8

Time

?-?

Age

12+

Weight

1.33

Rating

6.62

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Idus Martii has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Idus Martii has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Idus Martii has a strong replayability score.

Luck profile

Idus Martii has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Idus Martii has a final luck score of 7, indicating a game that requires both luck and strategic thinking.

Overview

Idus Martii is a hidden role game for 5 to 8 players. According to Plutarch, a seer had warned that harm would come to Caesar no later than the Ides of March. On his way to the Theatre of Pompey, where he would be assassinated, Caesar passed the seer and joked, "The Ides of March are come", implying that the prophecy had not been fulfilled, to which the seer replied "Aye, Caesar; but not gone." Players are members of the Senate and must plot in favor or against the magnicide of Julius Caesar. But it is not that easy, as they need to identify who shares their convictions in order to partner against the other players...while keeping an eye open for those who only look for their wealth. There are four roles that are dealt every turn: The "Consul" take the decision of who will play in the active round and distribute the rest of the roles. There are two "Edils" that will vote, secretly, if the Caesar will live or die. At last, the "Praetor" will decide to sneak a peek one of the two votes and can force that "Edil" to change his vote. Once all the players voted twice, they reveal his votes and check if the Caesar will live or die. But the decisions are not that easy. At the beginning of the game, players will take two different cards of their "team" (in favor, against, or to be neutral in the "magnicide") and they must discard one of these cards before the second round of votes take place in order to choose their final team. —description from the designer

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