Table feel
Icarus has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Designed by Reiner Knizia, Icarus is a game for three to seven players featuring a Liar’s Poker style bluffing mechanism. Push your luck by bidding the highest number against other players without being called out. How high can you fly?
Players
3-7
Time
30-45
Age
13+
Weight
1.25
Rating
5.72
Should this hit the table?
Icarus has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Icarus has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Icarus offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.78.
Icarus has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Designed by Reiner Knizia, Icarus is a game for three to seven players featuring a Liar’s Poker style bluffing mechanism. Push your luck by bidding the highest number against other players without being called out. How high can you fly?
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