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I C E box art
Rich game profile

I C E

Ice as far as the eye can see ... In this frozen world, swept by blizzards, a lone city clings to life. Every year during the summer season, the city's guilds organise expeditions. Their destination: the valley of the ancient ones, where vestiges of an antediluvian civilization m...

Players

1-5

Time

90-120

Age

14+

Weight

2.75

Rating

7.44

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

The game i c e has a high replayability score, offering a great degree of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. With good scalability and moderate easiness to learn, i c e offers a consistently engaging experience for players of different skill levels and group sizes.

Luck profile

The final luck score for i c e is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Ice as far as the eye can see ... In this frozen world, swept by blizzards, a lone city clings to life. Every year during the summer season, the city's guilds organise expeditions. Their destination: the valley of the ancient ones, where vestiges of an antediluvian civilization might be buried. Looking for answers, prestige or riches, every guild has its own motivations. Players are archeologists exploring tiles they can remove. There are 5 levels of tiles in the game. The first one corresponds to the ice sheet level. The second, third and fourth represent surface, intermediate and deep artifacts levels. the last one is the edifice level. Archeologists dig these tiles in order to collect artifacts which gave them reputation points. The ice sheet tiles removed by a player can be played as a helping action for him. The edifice tiles are game changing rules and represent legacy material to discover as we go along. The game stops when a first edifice tile is fully discovered. Then players count their reputation points, which determine the winner. —description from the publisher

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

2
Bragou Samson F. Perret

Artists

1
Léonard Dupond

Publishers

1
This Way !

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