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Hurlyburly box art

Hurlyburly

Players

2-4

Time

5-15

Age

10+

Weight

?

Rating

6.23

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Hurlyburly has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Hurlyburly offers a high degree of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Hurlyburly has a strong replayability score of 7.85 out of 10.

Luck profile

Hurlyburly has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Hurlyburly has a moderate level of luck dependence.

Overview

In Armenia in 1901, you lead a team of scientists on an international expedition. In the remote mountains you discover a new element in the volcanic rock and realize that the first team to report the discovery will gain the credit (and everlasting fame). The fastest way to communicate is by flags, so a race starts to build towers and keep your flag flying long enough and high enough to stake your claim. Of course the other teams have the same idea... Hurlyburly is a physical dexterity game of building and defending your tower while trying to demolish your opponents' towers and steal their resources. Imagine Super Rhino (Rhino Hero) with catapults! On your turn, you can take one action: Build (increase the height of your tower or build defenses), Prepare (upgrade your catapult or gather ammunition), or Attack (launch rocks at opponents' towers to knock them down) Whoever has a five-level tower with their flag on top at the start of their turn wins.

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Editions

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Credits

Designers

2
Rikki Tahta Verbena Tahta

Artists

1
Andrew Higgins

Publishers

1
La Mame Games

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