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Home Improvement box art
Rich game profile

Home Improvement

Come and meet Tim, Al, Wilson and all the rest of the gang. You're the pro with all the stuff to get the job done. This game is based on the popular TV sitcom Home Improvement. You are a do-it-yourselfer that gets inspired by various sources to do projects around your house. The...

Players

2-6

Time

?-?

Age

12+

Weight

1.5

Rating

5.50

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Home Improvement has a high replayability score due to its strong variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the availability of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for Home Improvement is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both luck and player decisions.

Overview

What ABG knows about this game

Come and meet Tim, Al, Wilson and all the rest of the gang. You're the pro with all the stuff to get the job done. This game is based on the popular TV sitcom Home Improvement. You are a do-it-yourselfer that gets inspired by various sources to do projects around your house. The board, consisting of an outer ring of stores and other spaces, and an inner ring with all the rooms of your house. Cards representing each project are drawn. Each card has a list of supplies and tools you need for the job, and what stores to buy them from. Players then travel around the outer ring buying the things they need, and marking them off of the project cards. When the player has one or more project cards filled they can move into the inner ring and go to the room the project is for. A rating card is drawn (1-4) and a description of the project is read. The back of the project card contains four different outcomes for the project ranging from spectacular to horrible, these match the rating card and instruct the player what benefit they get from their project. Each project can add equity to your house. The first player to increase the equity of their house by $50,000 wins the game. This is a fun lighthearted look at home improvements. You don't have to even pick up a hammer to feel like a pro!

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Credits

People and publishers

Designers

1
(Uncredited)

Publishers

3
Baranarab Innovations, Inc. Northern Games Co. Ltd. Spear's Games

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