Table feel
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.
‘Queer things you do hear these days, to be sure,’ said Sam. ‘Ah,’ said Ted, ‘you do, if you listen. But I can hear fireside-tales and children’s stories at home, if I want to.’ ‘No doubt you can,’ retorted Sam, ‘and I daresay there’s more truth in some of them than you reckon. W...
Players
2-5
Time
20-60
Age
13+
Weight
1.41
Rating
6.70
Should this hit the table?
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game.
The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging experience.
The final luck score for Hobbit Tales from the Green Dragon Inn is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
‘Queer things you do hear these days, to be sure,’ said Sam. ‘Ah,’ said Ted, ‘you do, if you listen. But I can hear fireside-tales and children’s stories at home, if I want to.’ ‘No doubt you can,’ retorted Sam, ‘and I daresay there’s more truth in some of them than you reckon. Who invented the stories anyway?’ The Lord of the Rings, J.R.R. Tolkien Players are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains, Elves, Goblins and Giants populate their stories... During the game, players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale, playing hazards and fearsome monsters. Drinks are served, smoke-rings are blown, and the best narrator is cheered by everyone present. Hobbit Tales is a game for 2 to 5 Hobbits, authored by the award-winning designers Marco Maggi and Francesco Nepitello, creators of the Tolkien-themed War of the Ring strategy game and The One Ring role-playing game. This game contains a set of rules, 1 board, 75 Adventure cards, 40 Hazard cards, 5 coasters, a set of cardboard tokens and a twelve-sided The One Ring Feat die. Includes rules to use Hobbit Tales in conjunction with the The One Ring, Cubicle 7’s role-playing game set in Tolkien’s Middle-earth.
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