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Hexenflug box art
Rich game profile

Hexenflug

You are teaching witches how to fly at Blocksberger Flugschule. Only the most talented witches are admitted there. You have to let five witches fly as high and far as possible. Every witch that succeeds will give you a spellbook. The player with the most spellbooks wins.

Players

2-5

Time

?-?

Age

8+

Weight

2

Rating

6.01

Should this hit the table?

Quick read before the metadata.

Hexenflug has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Hexenflug has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Hexenflug has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Hexenflug has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Hexenflug has a moderate level of luck dependence.

Overview

What ABG knows about this game

You are teaching witches how to fly at Blocksberger Flugschule. Only the most talented witches are admitted there. You have to let five witches fly as high and far as possible. Every witch that succeeds will give you a spellbook. The player with the most spellbooks wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Hanno Kuhn Wilfried Kuhn

Artists

1
Barbara Spelger

Publishers

3
AMIGO Corfix Gigamic

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