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Heckin Hounds box art
Rich game profile

Heckin Hounds

Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld. Players are given the task of walking Hades' collection of hounds. Do your job too well, and she'll promote you to management - a responsibility feared throughout t...

Players

2-7

Time

30-90

Age

12+

Weight

1.33

Rating

5.67

Should this hit the table?

Quick read before the metadata.

Heckin Hounds has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Heckin Hounds has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Heckin Hounds has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Heckin Hounds has a strong replayability score of 7.84.

Luck profile

Heckin Hounds has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Heckin Hounds provides a good balance between luck and player decision-making.

Overview

What ABG knows about this game

Heckin Hounds is a 2-7 player trick-taking game exploring the perils of professional dog walking in the Underworld. Players are given the task of walking Hades' collection of hounds. Do your job too well, and she'll promote you to management - a responsibility feared throughout the realm. Do your job too poorly, and you'll be demoted to professional dog food instead. The game is played with your hand facing outward, giving you no knowledge of the hounds you have. Every round has a different player serving as the shift leader, who can see both their hand and everyone else’s. The shift leader gives each player three clues as to the hounds they are holding - how helpful, useless, or beguiling the clue is up to you, but they must be true. The shift leader also assigns Cerberus to a player, a trump card pup that wins any trick he shows up to. Players have a few opportunities to try and manage their luck, and must promise how many shifts they will work (tricks they will take) based on the limited information they have of their own hand, and the hands of the other players they can see. Cards are played, tricks are won, and a new round begins. After everyone has taken a turn as the shift leader, the game is over. The player who scored the least without going negative did the least amount of work without being fired, and wins the game! Thus, Heckin Hounds is a game of being barely adequate. —description from the publisher

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Credits

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Designers

1
Mattie Schraeder

Artists

1
Lauren Brown

Publishers

1
Sapphire City Games

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