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Hallo Dachs! box art

Hallo Dachs!

Players

2-4

Time

?-?

Age

6+

Weight

1.17

Rating

5.93

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Hallo Dachs! has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Hallo Dachs! has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Hallo Dachs! provides a fresh and engaging experience with a high replayability factor.

Luck profile

The final luck score for Hallo Dachs! is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

Another children’s game from Klaus Teuber involving animals, meals and memory. The other one is Die Ritter von der Haselnuss. Here the player is a badger (Dachs in German) in a forest. The forest has paths that lead to various amounts of meals for the badger. Once a badger reaches an area, he must roll the die a number of times equal to the amount of meals presented, and for each roll turn over the correct tiles. If the player turns over the correct tiles, the player gets to keep the meal tile, which will have a number of points on the downside (the more meals the higher points, usually). First player to the point goal wins the game. (The goal varies depending on the number of players.) Reimplemented by Spinnengift und Krötenschleim Awards 1998 Årets Børnespil, Childrens Game of the Year Denmark

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Klaus Teuber

Artists

1
Gabriela Silveira

Publishers

5
999 Games FunFair Goldsieber Spiele Simba Toys Y.E.S. A/S