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Halali box art
Rich game profile

Halali

Eighteen hunters seek the last hare in Bavaria. They never hit the hare, but do manage to shoot each other ... Comes in a cardboard tube with a vinyl board inside. The wooden hunters have colored hats to denote their hunting clubs. There is also a wooden hare and a wooden bush. T...

Players

2-5

Time

?-?

Age

14+

Weight

1.2

Rating

6.15

Should this hit the table?

Quick read before the metadata.

Halali has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Halali has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Halali has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average. Halali scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Halali has a strong replayability score of 7.95 out of 10.

Luck profile

Halali has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Halali provides a good balance between luck and player agency.

Overview

What ABG knows about this game

Eighteen hunters seek the last hare in Bavaria. They never hit the hare, but do manage to shoot each other ... Comes in a cardboard tube with a vinyl board inside. The wooden hunters have colored hats to denote their hunting clubs. There is also a wooden hare and a wooden bush. The hare is placed in the center of the hexagonally shaped board, and the hunters around the edges. The board is eleven spaces across, from one point of the hexagon to its opposite, so none of the hunters start very close to the hare. Each player draws a club card, denoting which color hunters are his own. This is kept secret from the other players. The first player then rolls the dice and the game begins. The 6-side dice are labeled Blank, 1, 2, 2, 3, and 4. If a 2,3 are rolled, for example, the player whose turn it is decides whether that means he moves two hunters up to three spaces each, or three hunters up to two spaces each. For one movement point, a hunter can either move one space directly forward (they all have little rifles which should point to one space at all times - that's the only direction they can shoot or move) or it can rotate 60 degrees. A player can move a hunter of any color he chooses - no one knows which hunters are whose, and since the object is to shoot all the opponents' hunters and not your own, you don't necessarily want to move your own, anyway. Except maybe to throw the others off track about which color is yours ... When all movement is done, check to see if any hunter is aiming at the hare. If so, roll the dice again, this time adding the numbers together to see how far a shot goes. If you get blank, blank, a gun blows up (remove a hunter). If you shoot far enough to hit the hare exactly, it blithely moves out of the way instead of being hit. If you roll the exact distance between two hunters, they shoot each other (if both aiming at the hare -- otherwise, only the one not aiming at the hare is shot) - remove the hunters. If you roll a number greater than the distance between two hunters, one of them dies - take your pick.

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Credits

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Designers

1
Jean du Poël

Publishers

1
Historien Spiele Galerie (Historien Spielegalerie)

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