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Haithabu box art
Rich game profile

Haithabu

Haithabu is named after an important trading settlement located at the southern end of the Jutland Peninsula (on what's today the border of Denmark and Germany) that the Vikings used from the 8th to the 11th centuries. Its location on the Baltic and North Seas and on the trade ro...

Players

2-4

Time

?-?

Age

12+

Weight

3.54

Rating

6.11

Should this hit the table?

Quick read before the metadata.

Moderately interactive

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Moderately interactive

Replay value

Haithabu offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Haithabu has a strong replayability score of 7.85.

Luck profile

Haithabu has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Haithabu is named after an important trading settlement located at the southern end of the Jutland Peninsula (on what's today the border of Denmark and Germany) that the Vikings used from the 8th to the 11th centuries. Its location on the Baltic and North Seas and on the trade routes between Scandinavia and the Frankish Empire led to goods from around the known world — such as the Baltics, Baghdad, and Constantinople — being traded here. The subject of constant wars and changes of power, as well as the progressive Christianization of those in the north, Haithabu — known as "Hedeby" in English — had a rich history that ended in 1050 when the Norwegian king sacked and burned the town in a conflict with Denmark. As Vikings, players trade with all the known world while also living through the changes and dark days at the end of the Early Middle Ages. In the game, players take turns performing individual actions on an action rondel, and what's most critical in the game is the timing of the actions because in each round each color of action can be selected only once. Players must react to market price changes and event dice that can cause complications.

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Credits

People and publishers

Designers

2
Wolfgang Heidenheim Andreas Molter

Artists

1
Harald Lieske

Publishers

1
Spielworxx

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